![]() This pretty much lifts the only barrier we had for moving Godot to it. > It seems to be a mostly complete Vulkan implementation that runs on macOS and iOS. > in a completely unexpected turn of events, it seems Valve has found an arrangement with the developers of MoltenVK (the commercial and proprietary Vulkan over Metal wrapper), ported Dota 2 to it, and got it open sourced. Having to write a Metal backend to support this OS is a lot of effort for a platform not used very much. Still, the lack of support on macOS made it unappealing. > Vulkan was always a tempting alternative to solve them and to ensure we are much safer from driver bugs (after all, this is what the API was intended for). A very quick and easy to use game editor that easily deploys on both Win and Linux.Īlso, your edit links to a pretty outdated article (2017). DX9, XP, Vista, feels like a lot of baggage for what Godot is right now. ![]() ![]() Otherwise they would have to wait and work on bgfx to get it working. Godot says it will get Vulkan support in 3.2 which comes out in a few months. They still claim support for Windows XP and Vista. bgfx still does not list support for Vulkan. > However, the arguments against bgfx seem to amount to "I want to do it myself", a classic "not invented here" issue. While it has not as many features as Unity, the foundations of Godot are really solid & clean, I think this will be a huge advantage on the long term The current render engine is not powerful but it is temporary, everything will get re-written with Vulkan to be on par with other engines. Godot has less tools and the asset store has almost nothing on it right now. Not only the the architecture feels complicated but the editor itself is super heavy : mandatory Email & account, installation size of several GBs, etc. It's really the kind of editor were you can do everything because the dev added all the popular shiny features to make fancy trailers but nothing is planned & well organized, all features are just put one of top of another with no coherence. So canny devs have started looking elsewhere, not least the open source and free game engine Godot.In fact, on hearing the original announcement, two industry veterans decided to learn the engine and build a game satirizing the situation and they did it all in one week. With Unity you have many features, a big asset store that allows you to very quickly prototype, the render engine is powerful, but the architecture & organization is just a massive mess. Godot Engine is thus one of the best options for making your game creation dream come true due to its rather simple approach to game creation and the perfect mix between the more difficult coding aspect and all those other factors dealing with design and the overall resulting product.Yes, if you come from Unity like me you will find Godot amazingly intuitive and clean compared to Unity. With this in mind, I felt there were few programs that really decided to do things this way, and as a result, I'd recommend Godot Engine for beginners trying to start from a solid base and see further where the opened road might lead. The best thing about this program, as I've previously hinted, is the included templates which can represent a learning base for you to build upon. You'll still have to work on an asset library and decide on 2D or 3D early on, depending on the type of game you're building.ĭebug features are available, and the best part yet is the program does help the user with a couple of its suggestions from where one can start the whole game creating an adventure. All functions are present and everything is clearly labeled in order to avoid any possible mistakes on the user's side. Now, in order to make coding as accessible as possible while not oversimplifying things, a basic interface has to be adopted. ![]() Regardless, I really felt this program was something in between hard, time-crushing coding on your own and those simple game creators any user can have fun with. Yes, code does still play a big role, so if you don't have the necessary skills yet, it might seem scary at first. It was created to facilitate an easier system for allowing users to create their own games. Godot Engine is definitely an application dedicated to code enthusiasts.
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